Mobile Applications Development Boot Camp

Course Length: Five Days

Description

In this course, you’ll learn to use Visual Studio 2010 to explore the Visual Basic language. The course starts with a quick overview of the .NET platform, examining assemblies, Microsoft Intermediate Language, Visual Studio profiles, XML comments, IntelliSense, and debugging. From there, you’ll learn all the language features that you must internalize in order to create full-featured Web or Windows applications that make best use of the .NET platform. You’ll learn about data types, variables, and operators, along with all the important flow control structures. You’ll work through several examples demonstrating the power of the .NET Framework, and dig into creating and consuming your own classes and objects. The course moves on to working with data structures, such as arrays and collection classes, before finishing up with discussions of generics, handling exceptions and working with delegates and events. The course concludes by introducing the new LINQ-oriented features including anonymous types, lambda expressions, and more. By the end of this course, you will understand the important basic concepts that will allow you to start creating the applications you need.
 

Objectives

In this course, you will learn how to…

Create Console Application projects in Visual Studio .NET 2010.
Convert a variable from one data type to another.
Work with dates and times.
Repeat blocks of code using looping statements.
Generate and test your own classes using the Class Designer and Object Test Bench tools.
Use methods in your classes.
Control how derived classes inherit from base classes.
Create classes containing arrays, adding support for indexers and enumerators.
Use delegate types to provide flexibility and type safety.
Create generic classes and methods.
Use Exception objects to determine what error has occurred.
Create your own custom collection classes.
Use anonymous types, lambda expressions, extension methods, object initializers, and implicit type declarations.
 

After completing this course, students will be able to:
•Describe XAML-based applications and the tools they can use to build them.
•Create vector graphics with both Expression Blend 4 and Expression Design 4.
•Create a Silverlight application and a user interface by using various layout controls and other controls from the toolbox.
•Work with key parts and logic of a Silverlight application, such as hosting controls, App events, and InitParams.
•Create XAML objects programmatically.
•Work with Resources, Styles, Control Templates, and Behaviors.
•Implement Transforms, Animations, and Visual States in XAML-based applications.
•Prototype applications by using SketchFlow.

 

Audience

The target audience for this training course is professional developers who have experience creating Windows Forms and ASP.NET Web application with Visual Studio 2010, and who are interested in learning the core and essential XAML programming tasks that are required for professional Silverlight 4 and WPF programming in both Visual Studio 2010 and Expression Blend 4 environments.
 

This course is intended for developers who have programming experience using either Visual Basic .NET or C# and who understand the concepts of object-oriented programming. This course is designed for developers who need to become comfortable using Expression Blend 4 and Visual Studio 2010.
This course is not designed for entry-level programmers.
 

Prerequisites

This course assumes that students have some programming background. No specific experience with Visual Studio 2010 or the .NET Framework is required. As with any such course, the more experience you bring to the course, the more you’ll get out of it. This course moves quickly through a broad range of programming topics, but it does not require any prior .NET skills.

In addition to the professional experience, this course requires that student meet the following prerequisites:1-3 months of professional programming experience with Visual Studio 2010.In addition to the technical knowledge, students who attend this training should have hands-on experience in the following areas: Some professional experience in developing either ASP.NET Web applications or Windows Forms desktop applications.

 


 

Course Outline

Getting Started

Learn the advantages and architecture of the .NET Framework
Setup a development profile in Visual Studio .NET
View the code that Visual Studio generates and understand what it does
Data Types and Variables

Understand how to create variables and assign values
Explore operators and see how they can be used to change values and compare expressions
Using the .NET Framework

Using .NET Framework classes
Explore basic file IO operations
Learn how to work with strings
Branching and Flow Control

Making choices using conditional statements
Manage flow control using branching statements
Break out of loops when necessary
Classes and Objects

Investigate .NET Framework classes to see how you can consume classes in your code
Learn about properties, methods, and fields
Create instances of classes using class constructors
Investigate class details, including reference vs. value types, and more
Properties and Methods

Explore how to use properties in your classes
Learn to control how property values are set and retrieved
Understand how to pass arguments to methods
Learn how to return both simple and complex data types from methods
Object-Oriented Techniques

Understand how derived classes inherit from base classes
Explore how to add and modify members in derived classes
Understand how to create and use interfaces
Explore techniques for organizing your classes
Working with Arrays

Create and initialize arrays
Work with array methods and properties
Investigate arrays in the .NET Framework
Learn techniques for sorting arrays
Delegates and Events

Learn different ways to work with delegates
Introduce anonymous delegates
Learn how delegates and events are related
Investigate events and event handlers
Generics

Understand the advantages and benefits of generics
Explore the use of generics to sort and search in arrays
See how to use generic interfaces and constraints
Explore the generic List class
Handling Exceptions

Learn to use try/catch blocks to handle runtime errors
Throw exceptions back to procedure callers
Use the finally block to run code unconditionally
Create and handle user-defined exceptions
Collection Classes

Investigate the collection interfaces in the System.Collections.Generic namespace
Create dynamically sized arrays using the List class
Investigate the generic SortedDictionary, SortedList, Stack, and Queue classes
LINQ

Motivate the need for LINQ
Learn about the various LINQ providers
Investigate simple LINQ to Objects, LINQ to SQL, and LINQ to XML samples

Module 1: Binding in XAML
This module familiarizes the students with various binding techniques.
Lessons
•Introduction to XAML-Based Applications
•Tools for Designing and Developing XAML-Based Applications
•Anatomy of a XAML-Based Application
Lab : Getting Started with XAML-Based Application Development
•Exercise 1: Creating a 'Hello World' WPF Application
•Exercise 2: Creating a 'Hello World' Silverlight Application
•Exercise 3: Using the Expression Blend 4 and Visual Studio 2010 Development Environments
•Exercise 4: Exploring the Expression Blend 4 Development Environment
After completing this module, students will be able to:
•Describe the benefits of XAML-based applications.
•Explain the tools that can be used to create XAML-based applications.
•Describe the structure of a XAML-based application.


Module 2: Creating Vector Graphics with Expression Studio 4
This module describes how to create vector graphics by using both Expression Blend 4 and Expression Design 4
Lessons
•Creating Vector Graphics with Expression Blend 4
•Creating Vector Graphics with Expression Design 4
•Importing Vector Graphics into Expression Blend 4
Lab : Creating Vector Graphics with Expression Studio 4
•Exercise 1: Creating a Silverlight Application and Website by using Microsoft Expression Blend 4
•Exercise 2: Creating an Expression Design 4 Background
•Exercise 3: Distorting Text on a Path
•Exercise 4: Using Expression Design 4 Files in Expression Blend 4
After completing this module, students will be able to:
•Create Vector Graphics with Expression Blend 4.
•Create Vector Graphics with Expression Design 4.
•Import Vector Graphics into Expression Blend 4.

Module 3: Laying out a XAML-Based Application
This module describes how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.
Lessons
•Organizing Controls in the User Interface
•Adding and Manipulating Controls
Lab : Laying out a XAML-Based Application
•Exercise 1: Adding TextBlocks and Buttons to MainPage.xaml
•Exercise 2: Using the Grid
•Exercise 3: Adding a Hyperlink to the Grid
•Exercise 4: Adding a Button to the Grid
•Exercise 5: Testing the Application
•Exercise 6: Adding Backgrounds to MainPage.xaml and DesignMode.xaml (as time permits)
After completing this module, students will be able to:
•Organize the controls used in the user interface of a XAML-based application.
•Add and manipulate the controls used in XAML-based applications.

Module 4: Developing and Debugging XAML-Based Applications
This module describes how to work with key parts and logic of XAML-based applications, such as startup parameters, hosting controls, App events, and InitParams.
Lessons
•Developing WPF Applications
•Developing Silverlight Applications
•Hosting Silverlight Applications
•Debugging XAML-Based Applications
Lab : Developing and Debugging XAML-Based Applications
•Exercise 1: Creating HTML Hosting Pages
•Exercise 2: Customizing the App.Xaml Code-Behind File in Visual Studio 2010
•Exercise 3: Debugging a Silverlight Application
•Exercise 4: Retrieving URL Parameters in the App.xaml Code-Behind File
•Exercise 5: Using URL Parameters in the Application
•Exercise 6: Rewrite as: Exercise 6: Designing the Greeting Card Page (optional)
•Exercise 7: Adding Code to Display Values From the URL
After completing this module, students will be able to:
•Develop WPF applications.
•Develop Silverlight applications.
•Host a Silverlight application in an HTML web page.
•Debug a XAML-based application.

Module 5: Creating Controls Programmatically and Working with Media Files
This module describes how to work with XAML objects programmatically and play audio and video files
Lessons
•Creating and Using Controls Programmatically
•Working with Media Files
Lab : Creating Controls Programmatically and Working with Media Files
•Exercise 1: Creating Controls Programmatically
•Exercise 2: Building a Video Player
After completing this module, students will be able to:
•Create and use controls programmatically.
•Work with media files.


Module 6: Working with Resources, Styles, Control Templates, and Behaviors
This module describes how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applications
Lessons
•Working with Resources
•Working with Styles and Control Templates
•Working with Actions, Triggers, and Behaviors
Lab : Working with Resources, Styles, Control Templates, and Behaviors
•Exercise 1: Using Resources in Expression Blend 4
•Exercise 2: Changing a Property Using a Conditional Behavior
•Exercise 3: Calling Methods from a Conditional Behavior
•Exercise 4: Using XAML Styles
•Exercise 5: Using XAML Control Templates
After completing this module, students will be able to:
•Use Resources in a XAML-based application.
•Work with Styles and ControlTemplates.
•Add and configure behaviors by using Expression Blend 4.

Module 7: Implementing Transforms, Animations, and Visual States
This module describes how to use animation techniques in XAML-based applications
Lessons
•Transforms in XAML-Based Applications
•Animations in XAML-Based Applications
•Implementing and Working with Visual States
Lab : Implementing Transforms, Animations, and Visual States
•Exercise 1: Preparing Objects for Animation
•Exercise 2: Creating and Playing a StoryBoard
•Exercise 3: Using Visual States for the Video Page
•Exercise 4: Adding a Visual State for the Video Controls
•Exercise 5: Controlling States Programmatically
After completing this module, students will be able to:
•Apply transforms in your XAML-based applications.
•Create different types of animations in your XAML-based applications.
•Provide visual feedback to users based on the state of a control or a group of controls.

Module 8: Binding in XAML
This module familiarizes the students with various binding techniques.
Lessons
•Property Binding in XAML-Based Applications
•Data Binding in XAML-Based Applications
Lab : Binding in XAML
•Exercise 1: Binding Controls
•Exercise 2: Creating a Master/Detail View in WPF
After completing this module, students will be able to:
•Implement property binding in XAML-based applications.
•Implement binding to external data objects in XAML-based applications.


Module 9: Prototyping Applications by Using SketchFlow in Expression Blend 4
This module describes how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.
Lessons
•Prototyping Applications with SketchFlow
•Packaging and Reviewing Prototypes Developed with SketchFlow
Lab : Prototyping Applications by Using SketchFlow in Expression Blend 4
•Exercise 1: Creating an Expression SketchFlow Application
•Exercise 2: Creating SketchFlow Screens
•Exercise 3: Configuring the Login Screen
•Exercise 4: Configuring the Card Gallery Screen
•Exercise 5: Packaging the SketchFlow Solution
•Exercise 6: Performing the Client Role
•Exercise 7: Performing the Developer Role
After completing this module, students will be able to:
•Create application prototypes by using SketchFlow.
•Package prototypes for distribution to your customers.
•Review feedback on your prototypes from your customers.
Additional Reading
To help you prepare for this class, review the following resources:
•Read the About This Course section at the beginning of the Course Handbook for the product.
•Walk through the Introduction slide deck for the course.
•Walk through each module presentation slide deck and read the corresponding Instructor Notes (located in the notes view of the presentation slide deck) for the module. Note that additional hidden slides are used in each slide deck to accommodate the Instructor Notes for a given topic.
•Familiarize yourself with the Course Handbook. More information pertaining to the course components is present in the Introduction slide deck.


 

 



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