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| Microsoft
Course 2548: Core Distributed Application Development with Microsoft Visual
Studio 2005 Course Length: Three days Introduction
Upon Completion: After completing this workshop, students will be able to: • Build and
use a Web service. • Be able to
manage a solution environment using the Visual Studio 2005 Integrated
development environment (IDE) and tools This unit describes how you can create a simple Web service and client application by using the .NET Framework. It also explains how you can configure client proxies, and debug and deploy Web services. Lessons • Technical
Context of Web Services Lab 1: Building and Consuming a Simple Web Services • Exercise 1.
Creating a Web Service and Client After completing this unit, students will be able to: • Explain the
technical context for Web services. Unit 2: Configuring and Customizing a Web Service This unit introduces a number of important configuration and customization options for Web services. It describes how to control the way in which complex parameters to Web methods are serialized. This unit also shows how to use configuration files to control the way in which a Web service operates. Lessons • XML Serialization Lab 2: Configuring and Customizing a Web Service • Exercise 1.
Creating and Using Custom Data Types After completing this unit, students will be able to: • Explain XML
serialization of user-defined classes. Unit 3: Calling Web Methods Asynchronously This unit explains how to call a Web method asynchronously. It describes how to improve the responsiveness of client applications by avoiding the need to wait for Web methods to complete execution before continuing processing. This unit covers the different options available for calling Web methods asynchronously and it describes how to create one-way methods. Lessons • The Need for
Asynchronous Calls Lab 3: Calling Web Methods Asynchronously • Exercise 1.
Using a One-Way Method After completing this unit, students will be able to: • Explain why
asynchronous calls are needed by Web service clients. Unit 4: Building a Remoting Client and Server This unit describes key remoting concepts, and shows how to create a remoting server and client. This unit describes how to use remoting to call methods in remote objects, and how to pass data across remoting boundaries. This unit also shows how to configure and deploy remoting applications. Lessons • Technical
Context of Remoting Lab 4: Building a Remoting Client and Server • Exercise 1.
Implementing a Simple Remoting Client and Server After completing this unit, students will be able to: • Describe the
technical context of remoting. Unit 5: Creating and Serializing Remotable Types This unit describes how to transfer complex data values across remoting boundaries, and the issues involved in doing so. It compares and contrasts the marshal by value and marshal by reference mechanisms for accessing remote data. This unit also covers version compatibility issues between clients and servers using different versions of a class, and the special requirements for remoting generic classes. Lessons • Marshal by
Value Lab 5: Creating and Serializing Remotable Types • Exercise 1.
Using Serialization Formatters After completing this unit, students will be able to: • Describe the
differences between marshal by value and marshal by reference. Unit 6: Performing Remoting Operations Asynchronously This unit describes how to call a method asynchronously in the remoting environment. It covers the different techniques you can use and it explains how to raise events in a remoting server and handle them in a client. Lessons • Asynchronous
Methods Lab 6: Performing Remoting Operations Asynchronously • Exercise 1:
Calling Remote Methods Asynchronously After completing this unit, students will be able to: • Call remoting
methods asynchronously by using BeginInvoke. Unit 7: Managing the Lifetime of Remote Objects This unit describes the lifetime of remote objects and how you can control them. This unit introduces the concepts of remote object leases and sponsors. This unit shows how to initialize a remote object's lease to a specific period, and how to renew an object's lease when it expires by using a sponsor. Lessons • Life Cycle
of Remote Objects Lab 7: Managing the Lifetime of Remote Objects • Exercise 1:
Initializing the Lifetime of Remote Objects After completing this unit, students will be able to: • Initialize
the lifetime of a remote object. Unit 8: Sending and Receiving Messages by Using Message Queuing This unit describes how to use Microsoft Message Queuing to build distributed applications. It covers the essential aspects of building client and server applications that use message queues, how to create queues, how to send and receive messages, and how to handle replies to messages. This unit also describes how to access message queues across the Internet. Lessons • Understanding
Message Queuing Lab 8: Sending and Receiving Messages by Using Message Queuing • Exercise 1.
Building a Simple Messaging Client and Server After completing this unit, students will be able to: • Explain message
queuing. Unit 9: Creating and Consuming Serviced Components This unit explains how to build and access serviced components in a .NET Framework application. This unit describes the relationship between .NET Framework serviced components and COM+. It shows how to use the .NET Framework to implement a serviced component that you can register as a COM+ application and how you can write applications that use serviced components. Lessons • COM+ Services Lab 9: Creating and Consuming Serviced Components • Exercise 1.
Creating and Using a Serviced Component After completing this unit, students will be able to: • Understand
the role of COM+ services.
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